Karma

How to install:

1. Stop your server

2. Add the jar to your plugins folder

3. Restart your server

Java 7:

If you require a version of this plugin compatible with java 7 use this

How it works:

When you join the server for the first time you start out with a certain amount of karma. This is 0 by default but it can be changed. When you kill a player your karma drops by a certain amount unless the player you kill is a red player then your karma increases (what a red player is will be explained later). When your karma gets to low (amount can be set in the config but by default is 3) you will become a red player. People will not be punished if they kill you, they will be reworded, and will know that you are a bad player and not trustworthy. When your karma becomes high (amount can be set in the config but default is 3) You will become a green player. People will know the you are good and trustworthy.

When you attack an innocent player(green or neutral) you will temporarily become an orange player. If they kill you they will not be punished and you will go back to your original karma.  If you kill them then you will lose karma. If nothing happens and you do not attack anyone for a set amount of time you will go back to your original karma.

Config:

neutralkarma:

How much karma a player has to have to become neutral. Also the amount of karma a player spawns with.

greenkarma:

How much karma a player has to have to become green.

redkarma:

How much karma a player has to have to become red.

maxgreenkarma:

The maximum amount of karma a player can have

maxredkarma:

The minimum amount of karma a player can have.

orangetime:

The maximum amount of time a player can stay an orange player. When this time is up they will go back to whatever they were before.

orangekarmaremove:

The amount of karma that a player gets taken away from them when they are an orange player and they kill someone.

killsettings:

Here you can set how different groups gain and lose karma depending on what group they will.